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Wednesday, 24 June 2020

Tetris Comprehensive Review ;0



Game Report - Tetris

Tetris is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984. There are many versions of Tetris made by different companies.





General Overview



In Tetris, players must complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. In multiplayer games, the players must last longer than their opponents, and in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some adaptations have provided variations to the game's theme, such as three dimensional displays or a system for reserving pieces.

Gameplay

The largest part of the tetrion consists of the playfield measuring ten spaces across by twenty spaces down. It has other parts explained below.




Randomly selected tetrominoes, or shapes consisting of four square blocks, fall from the top of the playfield one at a time. Each tetromino enters the playfield with a given orientation and color depending on its shape. Part of the tetrion, called the piece preview, shows the next pieces that will enter the playfield.

The player can rotate the falling tetromino ninety degrees at a time within the plane of the playfield by pressing the counterclockwise or clockwise rotation buttons, provided the piece has room to rotate. Some versions of the game nudge the tetromino away from the wall or other blocks in order to make room.


The player can shift the falling tetromino sideways one space at a time by pressing the left or right arrow or holding it for quicker movement, provided the piece has room to move. Pieces cannot shift through walls or other blocks.

At the top left, or in some cases the bottom right, of the tetrion is an area called the hold box where a player can store a tetromino for later use. At any time while a tetromino falls, the player can move it to the hold box, and any tetromino held earlier now moves to the top of the playfield. After moving a tetromino to the hold box, the player must then lock the resulting tetromino before holding again.

Each tetromino moves downward slowly by itself. Generally a player can use some method to "drop" the tetromino, or make it move downward faster. Once the tetromino lands on the floor or other blocks, the piece will delay shortly before locking in which time the player can move it. After locking, a player can no longer move the tetromino

When a tetromino locks and by doing so fills all empty spaces within one or more rows of the playfield, those full rows will clear. Remaining blocks above will move down by as many rows removed.

If the playfield has not filled up with blocks, the next piece enters.

Intended Audience

As the game is quite simple to play so people of all ages could potentially go on and play the game.

Sound and Style

As there's many versions of the Tetris game made by many companies so not all of the features are the same between the versions. On the original version of Tetris, the only sound that the game played is the theme song for Tetris during the whole gameplay experience.

Difficulty

The Difficulty of the game could be changed to be harder or easier but overall Tetris’s game mechanics is quite easy and simple to understand so people could be quite addicted to the game due to its simplicity.

Positive and Negative Aspects of Tetris

The positive aspects of Tetris are a couple things. The first aspect is the physiological aspect, which studies have shown that playing Tetris could increase brain efficiency as Tetris requires brain power to formulate a strategy to get as many points as possible.

The Second aspect is how addictive the game is, people could get really addicted to playing Tetris as the game is really easy to get into. Also, playing the game could improve the critical thing part of your brain. This mechanic of noticeable improvement and reward makes you want to come back and play another round (or seven). Interestingly, Tetris may also be good for stamping out other, more harmful addictions.

In my opinion, there are no negative aspects of the game that I could think of.

DADISH the radish dad :P


                                                          The radish dad

This isn't just an ordinary radish game, this radish dad has unfortunately lost his 40 children and on a journey to find them he encounters many bosses and tries to defeat them.

Dadish is an adventure based game where the character has to parkour over obstacles and avoid blades to get to their mini radishes in the game. In total there are 40 levels, once each level is accomplished there's a monologue at the end where there’s a dad joke and funny short conversations with the mini radishes. This adds some humour into the game and makes it more enjoyable. In this game there are 4 yummy bosses you have to defeat on the journey. This game is aimed at ages 3+ (as long as they can read they can play) meaning they have a wide variation in customers making this game appropriate for all ages.

The graphics of the game are very clear and clean. One of the features is the right and left button, on the left side of the screen there are two arrows where you can slide your fingers left to right easily. On the right side it's an invisible button for jumping and double jumping leaving the right side of the screen clear for players to see.





Dadish gradually gets harder and the further you go on, the more and more traps and obstacles will appear. The positive aspects would be that it’s available on Android and on IOS for free, you can play on your mobile phone with no need for WIFI. The negatives are that there are a few ads along the way but it's not consistent. Overall Dadish is a good game, funny, clear graphics and generally an enjoyable experience.










PIANO TILES REVIEW/VERY EPIC *GONE WRONG* *REAL*

PIANO TILES 2


Sup fellow students,


Today I will be giving an honest opinion and review of the hit FREE TO PLAY musical mobile game, meaning you can find it on any smartphone device in ANY smartstore such as the App Store, piano tiles 2.
The game consists of different levels with different songs which you clear by tapping on a sequence of tiles which plays out the song. The further you get, the higher your score which allows you to progress onto newer and more difficult songs, the only rewards you can get however are new songs to play. 
The game is in all honesty pretty simple, but I think that is part of its charm which allows you to hop on the game any time you’re feeling bored or just want a small challenge anywhere throughout the day. 
The only real negatives I can think of are the frequency of mobile advertisements which pop up randomly and the energy system. The energy system is a system which allows the player to have 15 “energies”, 1 energy amounts to one entry of a level, however if you’ve run out of energies you simply can’t play until it slowly refills itself over time. However you can refill your energy in the real life cash shop thus encouraging you to purchase to play more.


For the rest I didn’t experience any real issues while playing this game and I had a really fun time learning certain patterns and how to beat them, the music is also absolutely phenomenal as it has all of the most famous songs of mozart and bach alike such as ‘eine kleine nachtmusik’ and ‘ave maria’. My favourite song must’ve been bluestone alley, a Piano tiles original song, as I kept replaying the level non-stop to listen to it.


This game is a must have for anyone needing some relaxation or even a challenge after a day

IQuarantine challenge complete

Hi everyone! 
Thank you to all for participating in our #Iquarantine challenge during the lockdown. The project is now completed and we hope you all enjoyed the challenges. 


Thank you again, IQuarantineTeam

Thursday, 11 June 2020

IQuarantine challenge - Week 6: Intrepid





Dear Students,

Thank you for the interest shown in this competition so far.

This week's #IQuarantine challenge is based on the I-Value 'Intrepid'. The challenge is to choose a new skill to learn from a new sport you have not played before. 

Once you have learned the skill record yourself and send it to student.council@huahinschool.com. We look forward to seeing your submissions!!

Good Luck!

The #IQuarantine Team

Are bats to blame?



Wednesday, 10 June 2020

A Mid-Summer Nights Dream


As the Secondary production had to be postponed, this is a good opportunity to celebrate the brilliance that was last year's show as we look forward to our next stage production in the near future.